Path 1
Blender for complete beginners
New to Blender, or new to 3D entirely
Start with the fundamentals: navigating the interface, modelling your first objects, applying materials, lighting a scene, and rendering your first image. Our beginner training pairs with the Blender for Beginners book series published by Packt, so you can learn by video, by book, or both.
- Confident scene navigation
- First complete modelled + rendered scene
- Modelling, shading, and animation foundations
Path 2
Geometry Nodes
Artists ready to go procedural
Geometry Nodes is the single biggest force-multiplier in modern Blender. Our Geometry Nodes catalogue spans beginner workshops through advanced generators — foliage scatter, procedural bridges, boats, trees, terrain, brick walls, roof tiles, fire, and more — plus ready-to-use node packs when you'd rather build with proven tools.
- Node-based thinking
- Building reusable procedural generators
- Production-ready node setups
Path 3
Environment art
Artists building portfolio-ready worlds
From a blank scene to a finished environment: blockout, modular modelling, trim sheets, texturing, foliage, lighting, atmosphere, and final composition. Our environment courses are full start-to-finish productions — medieval villages, stylized dioramas, jungle ruins, wild west towns.
- Modular environment workflows
- Scene composition and storytelling
- Portfolio-ready final renders
Path 4
Blender to Unreal Engine 5
Artists taking work into a real-time engine
The full game-art pipeline: model and UV in Blender, bake and texture, then export, import, and assemble in Unreal Engine 5 with correct scale, collision, materials, and lighting. This is the workflow professional environment artists use daily.
- Clean Blender-to-UE5 export pipeline
- Game-ready asset standards
- UE5 scene assembly and lighting
Path 5
UV mapping & texturing
Artists who want clean, professional surfacing
UV unwrapping is where hobby work and production work part ways. Learn practical UV workflows — seams, packing, texel density, overlapping strategy — then carry them into texturing with materials that hold up at any camera distance.
- Fast, clean unwraps
- Consistent texel density
- Texture-ready models every time
Path 6
Stylized scenes
Artists chasing that hand-crafted look
Stylized 3D is a 3D Tudor speciality: chunky silhouettes, painterly textures, exaggerated proportions, and warm storytelling lighting. Courses cover stylized environments, props, and full dioramas from first block-in to final composited render.
- Stylized modelling language
- Hand-painted-look texturing
- Complete stylized scene production
Path 7
Asset packs & tools
Artists who want to build faster
Production-tested packs that slot straight into your workflow: geometry node generators, sculpting brushes, decal and stencil kits, modular building sets, and material libraries. Every pack ships from the same studio workflows we teach.
- Faster scene assembly
- Consistent, reusable libraries
- Professional results on a deadline